A
standard set of 128 (Usually 0-127) sounds (Voices or Patches) for MIDI sound cards and devices
(synthesizers, sound modules, lighting control, & etc.). By
assigning instruments to
specific MIDI patch (voice) tocations, General MIDI provides a standard
way of
communicating MIDI sound. Other voice sets arw available, but I use
General MIDI with Creative Labs Sound Blaster Audigy Sound Card.
MIDI addresses have: 8 ports, 16
Channels / Port, 128 Addresses / Channel.
I use: Port A: SB
Audigy Synth A (For MIDI Channels 1-16) (A: 1-16)
.Port B: SB
Audigy Synth B (For MIDI Channels 17-32) (B1-16)
Port C: MP401
to my Beatles era DX7 Keyboard for Input (C - 1)
The reason for this is that in my
"Osiris" ballet,
I use a full
symphony orchestra in a 25 staff format so the 16 MIDI channels on Port
A are not enough. See the full
Overture from Osiris
as PDF file. You must change size to 100% to see it Notice that every
staff is labeled "Port-Channel-Voice." Thus Staff 1 is Piccalo at
A-1-73 (Stem up), and Flute III A-2-72 (Stem Down.)
The
General MIDI Percussion Setis
different. It is always on Channel 10, and the type of drum is
set by the note pitch value. (Middle C4 is always a Hi Bongo, C5 a Long
Whistle, & etc. The Note type, ie: 1/4 note. 1/2 note, &etc.
determine the length of time...subject to the attack / decay
charististics of the drum used. Trills and drum rolls are handled
diferently by each system. Single pitch percussion instruments are
often written with an "X" notehead. Percussion instruments with varying
pitch such as Timoani and Marimbas are written on seperate staffs in
standard notation.
MIDI's
small storage requirement makes
it very desirable as a
musical sound source for multimedia applications compared to digitizing
actual music. For example, a three-minute MIDI file may take only 20 to
30K, whereas a WAV file (digital audio) could consume up to several
megabytes depending on sound quality.